GAM-230 Game Programming 3D II

This course provides the student with game programming knowledge and skills required for making 3D games. A professional game development platform will be investigated along with object-oriented programming concepts that include arrays, classes, properties, delegates, interfaces, and event handling. Students will also learn techniques for using a platform-integrated game engineto create game levels using terrain, material, object, and other level editing tools. Lecture [2.00], Laboratory [2.00].

Credits

3

Prerequisite

GAM-218

Syllabus for this course.