GAM-111 Game Programming 2D

This course introduces the student to fundamental game programming concepts including managing data, control structures, input/output, and functions. Game production topics include animation, sound effects, sprite movement, collisions, player control, user interface controls, and splash screens. Students will plan, design and test game elements that implement these concepts. Lecture [2.00], Laboratory [2.00].

Credits

3

Corequisite

CIS-165, INF-145, INF-153, INF-152

Syllabus for this course.